Hydro Samachurl

Genshin Impact

Hydro Samachurl

Other Language
Language Official Name
English Hydro Samachurl
Deutsch Hydro-Samachurl
Español Samachurl Hydro
Français Brutoshaman Hydro
日本語 ヒルチャールシャーマン・水
한국어 물 츄츄 샤먼

Attributes

Name

Hydro Samachurl

Type

Enemy and Monster Card

HP

4

Energy

2

Element

Hydro

Weapon

Other Weapons

Faction

Monster

Hilichurl

Source

Unobtainable

Enemies and Monsters Entry

Skills

Staff Strike

Normal Attack

Deals 1 Physical DMG.

Talent Level-Up Material

Prayer for Rain

Elemental Skill

Deals 1 Hydro DMG, summons 1 Healing Rain.

Talent Level-Up Material

Tidal Impact

Elemental Burst

Deals 5 Hydro DMG.

Talent Level-Up Material
Hydro Samachurl Healing Rain

Healing Rain

Summon

End Phase: Heal your active character for 1 HP and grant both sides' active characters Hydro Application.

Usage(s): 2

Talent Level-Up Material

Hydro DMG

Applies Hydro and can trigger the following Elemental Reactions:

[Hydro + Pyro] Vaporize: DMG +2 for this instance

[Hydro + Electro] Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

[Hydro + Cryo] Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)

[Hydro + Dendro] Bloom: DMG+1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro/Electro DMG

Talent Level-Up Material

Detailed Rules

Physical DMG

Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Hydro Application

When Hydro is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:

[Hydro + Pyro] Vaporize: no effect

[Hydro + Electro] Electro-Charged: No effect

[Hydro + Cryo] Frozen: The target is unable to perform any Action this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)

[Hydro + Dendro] Bloom: Creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro/Electro DMG

Usage(s)

After this card's effect is triggered, 1 Usage of it will be consumed.

This card will be discarded immediately once it has 0 Usages remaining.

Talent Level-Up Material

Gallery