Sayu

Genshin Impact

Sayu

A pint-sized ninja attached to the Shuumatsuban, who always seems sleep-deprived.

Other Language
Language Official Name
English Sayu
Deutsch Sayu
Español Sayu
Français Sayu
日本語 早柚
한국어 사유

Attributes

Name Sayu
Birthday 10/19
Constellation Nyctereutes Minor
Title Mujina Ninja
Vision Anemo
Affiliation Shuumatsuban
Chinese VA Sakula小舞
English VA Lilypichu (Lily Ki)
Japanese VA 洲崎綾
Korean VA Lee Ji-hyeon
Special Dish
Version Released

2.0

Ascend

Before Ascension After Ascension Ascension Materials
Base HP - 994 -
Base ATK - 20
Base DEF - 62
Elemental Mastery - 0

Before Ascension After Ascension Ascension Materials
Base HP 2553 3296
Mora 20000
Base ATK 53 68
Base DEF 160 207
Elemental Mastery 0 0

Before Ascension After Ascension Ascension Materials
Base HP 4937 5464
Mora 40000
Base ATK 102 113
Base DEF 310 343
Elemental Mastery 0 24

Before Ascension After Ascension Ascension Materials
Base HP 6285 6988
Mora 60000
Base ATK 130 144
Base DEF 395 439
Elemental Mastery 24 48

Before Ascension After Ascension Ascension Materials
Base HP 7809 8337
Mora 80000
Base ATK 161 172
Base DEF 491 524
Elemental Mastery 48 48

Before Ascension After Ascension Ascension Materials
Base HP 9157 9684
Mora 100000
Base ATK 189 200
Base DEF 575 608
Elemental Mastery 48 72

Before Ascension After Ascension Ascension Materials
Base HP 10505 11033
Mora 120000
Base ATK 216 227
Base DEF 660 693
Elemental Mastery 72 96

Before Ascension After Ascension Ascension Materials
Base HP 11854 - -
Base ATK 244 -
Base DEF 745 -
Elemental Mastery 96 -

Gallery

Talents

Sayu Normal Attack: Shuumatsuban Ninja Blade

Normal Attack: Shuumatsuban Ninja Blade

Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, perform a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Level Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10 Lv.11
1-Hit DMG 72.4% 78.2% 84% 92.4% 98.3% 105% 114.2% 123.5% 132.7% 142.8% 154.4%
2-Hit DMG 71.4% 77.2% 83% 91.3% 97.1% 103.8% 112.9% 122% 131.1% 141.1% 152.5%
3-Hit DMG 43.4%+43.4% 47.0%+47.0% 50.5%+50.5% 55.6%+55.6% 59.1%+59.1% 63.1%+63.1% 68.9%+68.9% 74.2%+74.2% 79.8%+79.8% 85.9%+85.9% 92.8%+92.8%
4-Hit DMG 98.3% 106.1% 114.1% 125.5% 133.5% 142.6% 155.2% 167.7% 180.3% 194% 209.7%
Charged Attack Spinning DMG 62.6% 67.6% 72.7% 80% 85.1% 90.9% 98.9% 106.9% 114.9% 123.6% 133.6%
Charged Attack Final DMG 113% 122% 132% 145% 154% 164% 179% 193% 208% 224% 242%
Charged Attack Stamina Cost 40/s
Max Duration 5s
Plunge DMG 74.6% 80.7% 86.7% 95.4% 101.5% 108.4% 118% 127.5% 137% 147.4% 157.9%
Low/High Plunge DMG 149%/186% 161%/202% 173%/217% 191%/238% 203%/253% 217%/271% 236%/295% 255%/318% 274%/342% 294%/368% 316%/394%
Talent Level-Up Material -
Mora 12500
Mora 17500
Mora 25000
Mora 30000
Mora 37500
Mora 120000
Mora 260000
Mora 450000
Mora 700000
Sayu Yoohoo Art: Fuuin Dash

Yoohoo Art: Fuuin Dash

The special technique of the Yoohoo Ninja Arts!
Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.

Tap/Press
Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.

Hold
Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state.
During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.
The Hold version of this skill can trigger Elemental Absorption.

This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD.

Elemental Absorption
If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use of this skill.

Sayu can pull this skill off with her eyes closed. This technique was originally created for escaping, but now that she's got a Vision, might as well make her foes eat dirt while she's at it.

Level Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10 Lv.11 Lv.12 Lv.13 Lv.14
Fuufuu Windwheel DMG 36% 38.7% 41.4% 45% 47.7% 50.4% 54% 57.6% 61.2% 64.8% 68.4% 72% 76.5%
Fuufuu Whirlwind Kick Tapping/Press DMG 158.4% 170.3% 182.2% 198% 209.9% 221.8% 237.6% 253.4% 269.3% 285.1% 301% 316.8% 336.6%
Fuufuu Whirlwind Kick Hold DMG 217.6% 233.9% 250.2% 272% 288.3% 304.6% 326.4% 348.2% 369.9% 391.7% 413.4% 435.2% 462.4%
Fuufuu Windwheel Elemental DMG 16.8% 18.1% 19.3% 21% 22.3% 23.5% 25.2% 26.9% 28.6% 30.2% 31.9% 33.6% 35.7%
Fuufuu Whirlwind Kick Elemental DMG 76.2% 81.9% 87.6% 95.2% 100.9% 106.6% 114.2% 121.9% 129.5% 137.1% 144.7% 152.3% 161.8%
Max Duration (Hold) 10s 10s 10s 10s 10s 10s 10s 10s 10s 10s 10s 10s 10s
CD 6 to 10s 6 to 10s 6 to 10s 6 to 10s 6 to 10s 6 to 10s 6 to 10s 6 to 10s 6 to 10s 6 to 10s 6 to 10s 6 to 10s 6 to 10s
Talent Level-Up Material
Sayu Yoohoo Art: Mujina Flurry

Yoohoo Art: Mujina Flurry

The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu.

Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma.

Muji-Muji Daruma

At specific intervals, the Daruma will take one of several actions based on the situation around it:

·If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG.

·If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.

People who don't know the first thing about ninjutsu love to watch Sayu show off this skill, and some have tried to learn it from her. But Sayu just wants to sleep and not be disturbed.

Level Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10 Lv.11 Lv.12 Lv.13 Lv.14
Skill Activation DMG 117% 126% 134% 146% 155% 164% 175% 187% 199% 210% 222% 234% 248% 263%
Skill Activation Healing 92.7% ATK+577 99.1% ATK+635 106.0% ATK+698 115.2% ATK+765 122.1% ATK+837 129.0% ATK+914 138.0% ATK+996 147.5% ATK+1083 156.7% ATK+1174 165.9% ATK+1270 175.1% ATK+1371 184.0% ATK+1477 195.8% ATK+1588 207.4% ATK+1703
Muji-Muji Daruma DMG 52% 56% 60% 65% 69% 73% 78% 83% 88% 94% 99% 104% 111% 117%
Muji-Muji Daruma Healing 79.9% ATK+500 85.9% ATK+550 91.9% ATK+606 99.8% ATK+663 105.8% ATK+726 111.8% ATK+792 119.8% ATK+863 127.8% ATK+938 135.8% ATK+1017 143.8% ATK+1101 151.8% ATK+1188 159.7% ATK+1280 169.7% ATK+1376 179.7% ATK+1476
Duration 12s 12s 12s 12s 12s 12s 12s 12s 12s 12s 12s 12s 12s 12s
CD 20s 20s 20s 20s 20s 20s 20s 20s 20s 20s 20s 20s 20s 20s
Energy Cost 80 80 80 80 80 80 80 80 80 80 80 80 80 80
Talent Level-Up Material

Someone More Capable

When Sayu triggers a Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additional 1.2 HP for every point of Elemental Mastery she has.
This effect can be triggered once every 2s.

Talent Level-Up Material

No Work Today!

The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry gains the following effects:
·When healing a character, it will also heal characters near that healed character for 20% the amount of HP.
·Increases the AoE of its attack against opponents.

Talent Level-Up Material

Yoohoo Art: Silencer's Secret

When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them.
Check the "Other" sub-category of the "Living Beings / Wildlife" section in the Archive for creatures this skill works on.

Talent Level-Up Material

Constellation

Multi-Task no Jutsu

The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry will ignore HP limits and can simultaneously attack nearby opponents and heal characters.

Egress Prep

Yoohoo Art: Fuuin Dash gains the following effects:
·DMG of Fuufuu Whirlwind Kick in {LAYOUT_MOBILE#Tapping}{LAYOUT_PC#Press}{LAYOUT_PS#Press} Mode increased by 3.3%.
·Every 0.5s in the Fuufuu Windwheel state will increase the DMG of this Fuufuu Whirlwind Kick by 3.3%. The maximum DMG increase possible through this method is 66%.

Eh, the Bunshin Can Handle It

Increases the Level of Yoohoo Art: Mujina Flurry by 3.
Maximum upgrade level is 15.

Skiving: New and Improved

Sayu recovers 1.2 Energy when she triggers a Swirl reaction.
This effect occurs once every 2s.

Speed Comes First

Increases the Level of Yoohoo Art: Fuuin Dash by 3.
Maximum upgrade level is 15.

Sleep O'Clock

The Muji-Muji Daruma created by Sayu's Yoohoo Art: Mujina Flurry will now also benefit from her Elemental Mastery. Each point of Sayu's Elemental Mastery will produce the following effects:
·Increases the damage dealt by the Muji-Muji Daruma's attacks by 0.2% ATK. A maximum of 400% ATK can be gained via this method.
·Increases the HP restored by the Muji-Muji Daruma by 3. A maximum of 6,000 additional HP can be restored in this manner.